Sunday, February 28, 2021
Unity Tutorial 04
Thursday, February 25, 2021
Reading 05
Reading 05
Coding Document and Creating Themes
The purpose of coding documents to make sure the reader can read it easier,
as the written format and layout design for it.
I used my 7 articles annotated bibliographies for coding documents. First I read, then highlighted the main headings and paragraphs ,I used table form as I found it easier to organize and read.
It's interesting to rewrite and add your own thoughts for the theme.
The structure of coding the documents is simple ,just need to remember Code=categories=theme
As my topic is about Game characters development, so most of themes look like the same-Character behaviour, Character emotional bond, Character /Avatar anthropomorphic ,Fictional Character and so on.
Step by step I am getting close to writing my own Character development book, as all these articles really helped me to understand what the book is going to look like. Now, I know what’s the role of the game character in the game and what’s the goals of the game characters.
Sunday, February 21, 2021
Analysis
Analysis
Annotated Bibliography
1.ISBISTER, K. (2006) Better Game Characters by Design. A psychological Approach. San Francisco, California: Morgan Kaufmann. Source
Designing a game character, it doesn’t mean that all the game characters should react successfully in all media platforms. The game character designers should be very acute on the designing process to create a character which can operate for variety media formats. Also, it is important to transfer your character into different media platforms preserving their quality and depth. Game character developers are always starting with researching a character, building the base of character: recognition, fascination ,even mystery. Character must be a unique persona for the players, having background, goals, needs and motive, and the main objective of the game character designers enabling the character to interact with others.
When game players choose their characters,(avatars),they are paying attention to their appearance, and where the character is going to take them, what journey it is-hard, simple or even fascinating. To convince the game player, the game character should be built on high standards. Sometimes a bad design might lose appeal to the players, and many video games become unsuccessful and fail in the game market.
That’s why the visual design is playing a big role in character development. The game players want to feel their characters, and game characters affect the players’ emotions. Emotional connection between the player and character might be believable and convincing.
The game players can choose their own game characters through their appearance and acting behavior: what sorts of power it has and how the players are feeling when they control them and move them using their keyboard and following the action that is happening on the screen. Also the game players want to see their character more intriguing and powerful, rather than shallow and dull.(279words)
Keywords: game character, intriguing, powerful, unique persona
Tutorial 03
Unity Tutorial 03
World Interactions- Collectibles ,(Damage Zone)
In this Unity tutorial I learned about a new game element -Triggers.
This element will help my game character to collect objects.
I gave my game character Ruby a few variables Health and Expose, start and update functions.
These functions help the character to collect more health objects or less.
The role of the exposure variable is to change the speed of the character during the play.
Overall, I found this part of the tutorial more interesting and I want to go deep to build this game and see how it is going to look at the end, so excited.
The next part is to create the enemy and build a damage zone.
If the character wants to collect some food for his health, the enemy will try to prevent his moves and also in the damage zone the character will lose his points.
I am so happy to see my progress in Unity, it makes me feel a little bit more confident, but I still need more practice in C# script...
Image Info: own screenshot
Thursday, February 11, 2021
Unity Tutorial 02
Unity Tutorial 02
In this tutorial I learned how to create Prefab for the game objects -Metal Cube Sprites, and allow my player to move the game character Ruby to go through over the Metal Cube Sprites without colliding with the metal cubes. Also ,I learned how to set a Pivot for the sprite, when we rotate the sprite, it will rotate around it.
The next step in this tutorial is to add Physics system to our game. It will control all the movements, when we push the box, we should use gravity, the force and ground frictions for controlling our game. In the GameObject we will use Rigidbody2d component to control physics system. Meanwhile, I learned to add rigidbody and collider to my character and metal cubes.
I am not concentrating too much on design at the moment, I want to experiment more with coding: how I can move my game character, and what actions it can do when I press play button. So far, I'm excited to explore Unity 2D.
Image: my own (screenshot)
Reading 03
Doing-Reading 03
Process of the Literature Review
For this week task I did some research and found out some of interesting sources describing the character development routine and talking about the methods. I did also some research how to write literature review, and I underlined some systematic strategies:
- Review planning
- question formulation
- search strategy
- selection process
- strength of evidence
- analysis
- synthesis
- process monitoring
- maybe search can fail to be comprehensive enough
- or maybe search and review may focus on the wrong sources
- or maybe the review can be a collection of sources without a clear sense of synthesis
Annotated Bibliography
1.ISBISTER, K. (2006) Better Game Characters by Design. A psychological Approach. San Francisco, California: Morgan Kaufmann. Source
Designing a game character, it doesn’t mean that all the game characters should react successfully in all media platform. The game character designers should be very acute on the designing process to create a character which can operate for variety media formats. Also, it is important to transfer your character into different media platform preserving their quality and depth. Game character developer is always starting with research a character, building the base of character: recognition, fascination ,even mystery. Character must be unique persona for the players, having background, goals, needs and motive, and the main objective of the game character designers enabling the character to interact with others.
When game players choose their characters,(avatars),they are paying attention to their appearance, and where the character is going to take them, what journey it is-hard, simple or even fascinating. To convince the game player, the game character should be built on high standards. Sometimes a bad design might lose appeal to the players, and many video games become unsuccessful and failed in game market.
That’s why the visual design is playing a big role in character development. The game players want to feel their characters, and game characters affect the players’ emotions. Emotional connection between the player and character might be believable and convincing.
The game players can choose their own game characters through their appearance and acting behavior: what sorts of power it has and how the players are feeling when they control them and move them using their keyboard and following the action that is happening on the screen. Also the game players want to see their character more intriguing and powerful, rather than shallow and dull.
2.Nowak K, and Rauh C:"Designing Serious Video Games for Health Behavior Change":
Current Status and Future Directions
Debbe Thompson, Ph.D. Source
In this article the author was talking about a serious video game, how the video game character designers achieved the dual goals of entertaining people with special needs and diseases through character modeling and character dialogue.
When game Character designers start to design a character for a serious video game, firstly they might consult with a behaviour scientist and be guided by them, and follow to their five behavioural science concepts:
Game character or avatars are playing the main role in a serious video game, as they are teaching the players how to reduce risk of obesity and diabetes-promoting them health diet and physical activities, or people with cancer using the character to destroy the bad cells and get treatments. Also through the game characters the players can achieve some goals ,solutions, problem solving, self-monitoring. Observing their avatar with the similar appearance they can “coping style” and change their behaviour :positive or negative.
This type of video game can help the player to modify health behaviour.
A serious video game designer should count that their players are expecting to have fun and entertaining,and designing the games they might follow all the expert and specialist advice and get balance between seriousness and fun-ness.
Nowak K, and Rauh C point out a vital role of avatar in a serious video game, as it assists the player to choose the avatar’s appearance similar to theirs.
3.Felix Schröter and Jan-Noël Thon:" Video Game Characters- Theory and Analysis" .Source
The author proposed to distinguish between narration, ludic, social experience, and dimensional parts of video game characters' Eder, Jonnidas and Schneider have tended to consider that the characters in video games are “textual structures” ,” paradigm of traits” , or even “surface feature of discourse", however the cognitive approaches assume that “characters are the part of imagination in the player's mind”.
Many video games have been designed around character, laying as a” narrative", despite some scientist debate around it until now, mentioning that video game characters can’t be assigned as a narrative, as the character-avatars are just people’s imagination, and it's an equipment, tools that humans are playing for fun and entertaining.
Therefore, in contemporary video games the players can use a variety of strategies in their scene, even they can change the mode `ludic events” while the game is played. It's described as four kinds of game rules: game mechanics, where the player having action within game space, the game goals-how the player can outcomes all the obstacles, the possibilities of interaction-relation between player actions and game actions, and the last rule is the rules of representation -how game play is represented. It is divided into three modes: Mode of narration- where the character is a fictional. The second mode is a simulation, it focuses on the character’s function(shooting, running, hiding),and the last mode of communication-allows self-representation in the social space of the game.
Goffman’s concept of three “frames” talking a game as a ”primary framework", when the players can recognize each other as a video game player and act as an event ,Second frame he called “in light of the conventions of the game”-where the players are governed by the rules and constraints. And the last frame is “narrative frame “keying”-when the players pretend as fictional characters and act out their logic.
4.Christopher Totten, Washington ,D.C,(2012):"Game Character Creation with Blender and Unity,(pp.4-5)Source-TU Blanchardstown Library
The concept of the game art is the process of creating and designing the video game character. When the game character designers are planning characters, first they should produce ideas for their characters backgrounds, tastes, religious beliefs, and include more details telling who they are. The author also points out the important concept not only to design the game character visually engaging but also make them marketable.6.Kristine Jørgensen Eludamos:"Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2 . Journal for Computer Game Culture. 2010; 4 (2), p. 315-331 Source
7. Jim Bizzocchi1 and Joshua Tanenbaum :Mass Effect 2: A Case Study in the Design of Game Narrative Source
8. Jacqueline Burgess1 and Christian M. Jones: “Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy.Source
9. Jörg Kienzle, Alexandre Denault, and Hans Vangheluw :"Model-Based Design of Computer-Controlled Game Character Behavior" McGill University, Montreal, QC H3A 2A7, Canada Source
10.Kristine L. Nowak Christian Rauh:"The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction,.." Source
References: Image Info:
Thursday, February 4, 2021
Unity Tutorial 01
Unity Tutorial 01
Ruby's Adventure 2D
Tuesday, February 2, 2021
Planning
Planning
Literature review
- identify and define topic
- conduct a literature search
- read research and take notes
- organize notes and thoughts, make outline
- write the review itself
Reading 11
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