Saturday, March 27, 2021

Reading 09

 Doing Reading 09








 

This week’s task is reviewing two peer’s works, evaluating and giving feedback. To be honest ,it's hard to evaluate other’s work, so far I did two peers works only. I like both topics, it’s very interesting ,well written and coherent, no need to make changes. My topic has been evaluated as well, and glad to get feedback and correct mistakes in my document. As it's a formal document, it's really helpful to get feedback and correct them.


Also, I created test user experience using h5p website, and found it

interesting .







TEST USER EXPERIENCE






Sunday, March 21, 2021

Unity Tutorial 7

 Tutorial 07





Audio Sounds

 

 

For this tutorial I should add audio/sound effects to my game character,

when Ruby fixes a robot or collects health packs. integrating sounds.


I can’t say I did excellent work, even I can’t say my game is ready to go,

no, I did a few mistakes and should go back and correct the mistake

that I left behind.

I should do it as I want to see the result at the end and be proud of myself.

However, I found game developing design is one of the most interactive

courses after web development.


Image Info: own screenshot




Tuesday, March 16, 2021

Reading 08

 Reading 08






Introduction and Conclusion



This week's task is writing an Introduction, and Conclusion for our chosen topic. I found it interesting as you learned a lot of interesting things about game design development. When we started this project, I thought it's going to take all my day to do it, but when our lecturer chose a fantastic method of doing and organizing our work, it was a relief for me, and it's a great idea to look through your peers' works, read, evaluate and learn. All the articles and research helped me to write my topic introduction, paragraph and conclusion parts. It's so useful when we do Annotated Bibliography and step by step moving close to finish  our game design development book.





Image Info: click here

Sunday, March 14, 2021

Unity Tutorial 06

 Unity Tutorial 06



 

For this tutorial I learned how to use UI  in my game, it's a little bit challenging ,but interesting. If we can see how to do it, it will be easier than the '' read and do" version. However, I am trying ,and I like it. Of course, sometimes, having problems with coding - scripts, but I'm learning, and to make mistakes it's understandable.

The most exciting part for this tutorial is another character input in the Scene, who can be useful to the main character helping her to fix the robot. For doing it, our main character has to talk. In this case to make Ruby talk we should add a code and make sure that the character stands in front the frog character. Raycasting has been built for this situations to fix the action of casting a ray  in the scene. In coding page I add dialogue box and timer display functions controlling the situations in the scene.


Image info: my own screenshot

Wednesday, March 10, 2021

Doing Reading 07

 Doing







"Critical Review"

The word “criticize” has a negative meaning, and it points out weaknesses or even finding faults in people’s work. Hence, in an academic context ,not all critics are negative.

As a student, I am not going to criticize my peers' work, instead I will evaluate and examine their chosen topic.


It's a great opportunity to read other people's opinions and annotated bibliography and evaluate their topics. During this process, I learned a lot of interesting facts about game development.

Saturday, March 6, 2021

Unity Tutorial 05

 Unity Tutorial 05






Cinemachine


This week's tutorial is all about Camera Movement, how to install Cinemachine and particles to the game. What is the cinemachine role in the game? It helps to create 3d camera setup and shows the camera movement from multiple sides of the game. When we play the scene, the camera starts following the game character from different corners. Also, I tried to add some visual effects such as particles,-smoke effect in this case, it helps to improve the look if my game, making it more interactive and excited mood. This tutorial is a little bit challenging for me as I used my previous unity 3d notes for completing this task. Overall, I found it so excited, and would like to learn more about game design.




Image info: tutorial 05 screenshot

Reading 06

 Reading 06 Doing









What is  the purpose of writing a paragraph?



Last week I outlined the themes of my topic, using coding documents methods, and now I should write paragraphs for each theme.

However, starting the writing process I should indicate the aim of my paragraph ,as the reader wants to know what the paragraph is about first of all, then include some evidence such as quotes, interviews or paraphrases and give an interpretation.

Each paragraph should have 5 sentences, including conclusion.

I used my 5 annotated bibliography articles for writing the paragraphs, and I found this method useful, and saving my time.

As my topic is about goals of game characters, so I discussed different authors' points of view to the game characters.

Some of them are talking about character roles importance in the game, others are mentioning the emotional bond of character and even ambitions.

Also, the game designers are thinking how it is important to give a background, taste and make the game characters more marketable and memorable.



Image Info: image


“Unique Characters”

 

   Every game designer is thinking about how to design the character that will look unique and     different from the other characters.


“In this regard character creation can lead to successful entertainment franchises which match the preferences of different types of consumers and cater to the growth of new marketing structures” (JOHNSON 2009). 


 "Characters, like people, make good or bad first impressions. When characters first show up in a story, we start to like them − or dislike them − right away" (CARD 1990, p. 98). 


Character must be a unique persona for the players, having background, goals, needs and motive, and the main objective of the game character designers  enabling the character to interact with others. When game players  choose their characters,(avatars),they are paying attention to their appearance, and where the character is going to take them, what journey it is-hard, simple or even fascinating. 


To convince the game player, the game character should be built on high standards. Sometimes a bad design might lose appeal to the players, and many video games become unsuccessful and fail in the game market.

ISBISTER, K. (2006) Better Game Characters by Design. A psychological Approach. San Francisco, California: Morgan Kaufmann. Source

Reading 11

 Reading 11 This week's task is to design a user testing experience. And I chose H5P website to create Q&A. Answering the questions ...