Unity Tutorial 3
Food flight and Random animal Stampede
Learning Unity 3D day by day and step by step is helping to make a progress, and I found it very interesting, and excited.
In the future, I would like to go in deep and learn more, also I heard about Blot visual scripting asset for Unity, which will allow to create logic for games without writing code. Sounds interesting...
For today tutorial I learnt how to position the player, using vertical/horizontal axis.
To put the player on the right positioning (left-right) we used if statement.
we learnt how to rotate animals into 180 degree using position, rotation and scale methods.
The objective of the game is to feed the hungry animals using a few methods: instantiate, projectile forward, Prefabs, also how to destroy projectile and animals offscreen, all these commands are being completed by C# script.
In this tutorial we become familiar with new variables and how to use them in the C# script. [array, random, range]
its also fun when you are learning how to make a game and get new skills in C# script.
Now, I know what games mechanics I will use in my game: walking, running, looking around, also flying.
Hope, I can use all these techniques in my own game design process.
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